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It can come in various forms. I
drew pencil on paper so that I could easily alter, also drew very basic forms
of my characters as it was just an aid to filming and had no aesthetic value. I
have read that some animators will draw it out on index cards which can then be
moved around to alter the story line if desired. It doesn’t have to be drawn,
computers can be used or photographs also images from magazines. My Storyboards
can be seen in posts “Bow and Arrow” and my “Final Piece”. I discovered
“Storyboard Language” these are universal
terms which are used in Storyboarding and it was actually very useful to read
through and consider how my animation was going to look, could I incorporate
some of the techniques to enhance my animations?
CLOSE-UP SHOT: A close range of distance between the camera
and the subject.
DISSOVLE: A transition between two
shots, where one shot fades away and simultaneously another shot fades in.
FADE - A transition from a shot to
black where the image gradually becomes darker is a Fade Out; or from black
where the image gradually becomes brighter is a Fade In.
HIGH CAMERA ANGLE: A camera angle which looks down on its
subject making it look small, weak or unimportant.
JUMP CUT: A rapid, jerky transition
from one frame to the next, either disrupting the flow of time or movement
within a scene or making an abrupt transition from one scene to another.
LEVEL CAMERA ANGLE: A camera angle which is even with the
subject; it may be used as a neutral shot.
LONG SHOT: A long range of distance between the camera
and the subject, often providing a broader range of the setting.
LOW CAMERA ANGLE: A camera angle which looks up at its subject;
it makes the subject seem important and powerful.
PAN: A steady, sweeping movement from one point in
a scene to another.
POV (point of view shot): A shot
which is understood to be seen from the point of view of a character within the
scene.
REACTION SHOT- 1.: A shot of
someone looking off screen. 2.: A reaction shot can also be a shot of someone
in a conversation where they are not given a line of dialogue but are just
listening to the other person speak.
TILT: Using a camera on a tripod, the camera moves
up or down to follow the action.
ZOOM: Use of the camera lens to move closely
towards the subject.
Lip Sync
In amination this is the art of
having the character’s mouth move at the right speed and into the right shapes
in tandem with pre-recorded dialogue in order to give the impression of them
speaking. Phenomes are the smallest units of sound that make up the spoken
language and are often referred to as “the building blocks of speech”. Phenomes
are blurred together into patters to create words which run together into
sentences – our brains then separate them into words to understand. English has
42-45 basic phenomes – depending on the accent of the person speaking. When Lip
Syncing in animation it is easiest to represent the phenomes by using
alphabetical combinations. As you can see from the images, the mouth, tongue
and lips create different shapes as they say these different sounds.
Not every part of a word need be
represented, lip syncing can just show part or parts of some words and the
viewers’ brain will fill in the rest. Often the beginning and ends of words
will be sufficient for effect. Also, the
very simplest form of lip syncing is to simply open and close the mouth rather
like a glove puppet is made to speak. A believable representation of speech can
be created by using approximately 8-10 different mouth shapes. Each mouth shape
needs to generally last 2 frames, less than this and the mouth can seem too
busy – but you may want this if the character is talking fast. As I mentioned
earlier, the viewers eye can fill things in but also to incorporate body
language rather than just having a talking head can emphasise dialogue. From
the storyboard a series of poses can be worked on and developed so that the
body language can work well with the speech - these further drawings are
sometimes referred to as dope sheets where facial expressions, poses and words
or phrases are matched up.

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