Seaside
In my final piece I have decided to improve on my “Body
Paint” experiment. In the Peter Gabriel music video I was so taken with the way
they had applied the technique, I felt this was the one to pursue. Because I
was using my own hand this was limiting in my movement around the set and I had
to spend quite some time considering how I would manage this. So with regard to
directing and staging I finally came up with the idea of extending the set to
about 80cm in length, this would then allow me to pan right to the upper shore.
This freed up my left hand. Also by taking my hand out of the frame I also
eliminated the problem of keeping the tide ebbing and flowing whilst I had the
other characters moving around. I think as well as this being incredibly
difficult to manage (I’d have to be painting the sea going out as well as
coming in) it may also be too busy and distract from the story I was wanting to
portray.
I used 2 point highlighting at either end of my set and
excluded all natural light. I improved on my original set by adding sand so
that wheels would also be able to make traces as would the 3 limpets bringing more
life, movement and texture to the animation. The addition of the pebbles framed
the right of the set and stopped the eye wandering off.
I wanted to shoot at a lower level than in my original so
that the audience would feel more part of the scene and have some eye contact
with the characters. In doing this I have also had to create a backdrop which I
did in the form of some brown paper to give the impression of a sand dune, I
was quite pleased with the colour match. As the upper shore was all rather
neutral and natural in its tones I decided that limpets would benefit from
different coloured eyes to make them stand out.
I did experiment with some
Claymation characters but even with a wire frame found it very difficult to
create a satisfactory character with moveable limbs that would balance. This
was when I turned to “Trap Door” to consider simpler forms. I knew that I may
well be working with one hand and know how sticky plasticise can be so to use
solid objects - the limpet shells – as a base to add features to felt like a
rather good solution. I feel that by using the limpet shells I have created an
element of surprise, the beach is all nature, pebbles, sand and molluscs, so it
brings humour when their eyes appear.
The second story board is a much simplified version with basic moves.I found the timing needed adjusting on my first review of
this animation, in order to have the right amount of frames throughout for
smooth viewing. I had taken a one frame per move but because I had done so many
frames for the tide, the second part of the animation with the limpets was way
to short – in length of time - I really didn’t want the first scene of the
ebbing and flowing tide to be any longer as it felt well timed as it was but
the second scene with the limpets was too frantic and too short. My solution
was to make twice as many images for the limpet scene. I copied them all so had
2 frames per move. When I re-ran this through Gifmaker it had a far better
appearance.
Lost at Sea
So in my final piece I have begun with “slow-in” as I
introduce the audience to the primary object in my animation - my hand. I
really liked the way this also gave weight to my hand as it thudded down onto
the sand. Like in the Peter Gabriel video where his face melts into its
surroundings, my hand is gradually absorbed by its environment – the beach; the
sand gradually creeping over my skin. Then with the use of multiple shades of
colour, I introduce the sea, the tide comes in and recedes - I was able to
duplicate the images I had taken of the sea coming in and then play them in
reverse order to create the ebbing tide.
Now that I had set the scene, I am able to pan right to
introduce more characters. I chose to pan to an empty shore in order to prepare
and engage my audience in anticipation of the story to follow. Slowly in came 3
limpets acting quite naturally until they all turn to see another limpet on
wheels, their characters are suddenly enhanced and given appeal by their big
blinking eyes. I chose to have their eyes appear one at a time to enhance
anticipation and to give direction to the audience. As well as needing the eyes
to be big enough to be clearly seen, the use of big eyes is appealing and we as
humans are naturally attracted to them.
It is a deep rooted thing, built in nurturing, babies have disproportionally
large eyes and this is what we pick up on in the animation.
Having the 3 limpets move back gives centre stage to
“wheels” as it skids in and pulls a wheelie then reverses and comes to a halt
to bask smugly, momentarily unaware of what is to come. The 3 limpets add to
the atmosphere as they blink and suddenly appear to have raised eyebrows in
alarm of what is to come.
Now that the audience were aware that my hand was the sea, I
decided it was fine for my hand to just appear as the ocean seeping away
“Wheels” without any more of the flowing tide.
I hoped that the 3 limpets running off quickly at the end
would be humorous simply because it is a ridiculous idea that limpets would
fear the sea. It took me quite a while to realise that the numbers of the jpegs
had anything to do with the order in which they loaded into Gifmaker. Because I
was running about 30 copies in reverse it totally threw my sequences out. I
worked it out after much frustration and renamed them all in the correct
numerical order. On discovering that I needed to double up on the whole limpet
scheme I needed to renumber again.
So the narrative is simply: It’s a day at the seaside, tide
is doing its usual ebbing and flowing. Limpets are doing their usual scuttling
around till the crazy new kid on the beach turns up. He is so busy showing off
his new accessories he forgets where he is and is swept away.

No comments:
Post a Comment